
Fixed hotkeys set to the B button on a gamepad triggering improperly when exiting a menu. Fixed scripted dodge hotkey working while using furniture and crafting tables. Fixed the camera rotation component of procedural leaning not functioning unless you had 360 Movement Behavior. Fixed changing races reseting CGO's animation variables (MCM settings) to default. Fixed leaning not calculating correctly for backwards dodge rolls. Fixed left hand not grabbing two-handed weapons for NPCs while moving or turning. Fixed basic attacks while sprinting causing the legs to remain in sprint when you didn't have the sprinting attack perk.
Fixed dual-wield attacks having different speed while swinging in 1H grip and 2H grip. Fixed staggering occasionally cutting off the roll animation.
Fixed doubled up footstep sounds when sprinting with certain weapon combinations (requires using the included 2hm_sprintforward, and 2hw_sprintforward animations). Fixed 2H and LH animation skips (happened when you triggered a second swing or a power attack in the last 0.25 seconds of the first swing). Left hand power attack speeds are now affected by 2H weapons and their speed change setting in the MCM. Sprinting attack speeds now change according to grip. Changed the dodge roll implementation from replacing an existing animation to adding a new animation, you can now use TK Dodge and CGO rolls together. Player functionality is now re-added on game load, in case any abilities are dispelled. Dual-wield turning now uses your dual-wield pose on the upper body. Improved leg animations for greatsword basic attacks while moving. Added MCM toggle for unlocked power attack movement with separate settings for 1st Person, 3rd Person, and NPCs. Added MCM toggles (Grip Notifications, NPC Grip Changing, NPC Dodging, Sweeping Hitboxes for 2H Grip). Added a dual-wield blocking hotkey to the MCM, allows blocking while dual-wielding, magic in left hand, and unarmed. Many pc players stay around 250-200 max mods due to mod choice and stability reasons along with hardware strength. Of course mod choice could mean your game breaks far before getting near the limit. How many mods can you have active on Skyrim?ĭue to how the game handles the esps and esm there is a hard limit of 256 including the core game.
After that, you have to select a mod in the Nexus Mods Manager application and install it. How do you get mods in Skyrim?įor downloading mods using Skyrim Nexus Mods Manager, first go to Nexus Mods Manager website, click the files tab and select Download with manager option. The rest depends on your system specifications, your desired playstyle and what type of content you want to add to the world of Skyrim. The absolute must-have mods for Skyrim include SKSE, SkyUI, and Alternate Start.
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